Everybody knows that there are no Project Scorpio exclusives with the conceivable special case of VR. Be that as it may, even exclusives in VR are sketchy now that Oculus has a mode for their games to keep running on low-powered PCs. Likewise, Project Scorpio is not another era of equipment. It is an updated form of the model that went into the Xbox One.

xbox one backward compatibility
via kotaku

Project Scorpio is the enhanced form of Xbox One that will desert the PS4

Take a gander at the proof. Vega is all the more effective rendition of Xbox One’s GPU, not another GPU, which is evident on the off chance that you take a gander at their architecture. Microsoft updated the Xbox One CPU for multi-threading with cutting edge capacities like 6ops/clock rather than 2. Microsoft has weaker equipment yet it’s endlessly more productive in light of its equipment increasing speed. Also, games like Battlefield 1 demonstrate that it is more fit than a great many people initially accepted.

SM6 at last presents multi-threaded shaders that incredibly advantage Tiled Resources. Windows 10 acquaints EMA with orchestrated multi-threading in a more productive manner. FH3 utilizes a quick Voxel-based lighting engine. Gears of War 4 uses FL12.1’s Hardware Accelerated Tiled Resources surprisingly well. There’s no denying that the Xbox One is late to the gathering. However, now that the majority of the hardware accelerators are starting to get utilized, the “power” issue is now blurring out ceaselessly. Anyways, let us know your thoughts in the comments.

Source: Gamespot

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