Before the discovery of an ancient alien ring world, before teeming parasitic enemy threatened Earth. Before a Soldier named John 117 made a new name for himself, humanity fought to defend Reach. The iconic Halo Reach, and easily having the best single-player campaign in the entire franchise, hit Xbox One Backward Compatibility recently but it was bogged down with framerate issues. Good news though because a patch has now solved the issue and the game gives consistent fps throughout.

xbox one backward compatibility
via kotaku

Xbox One Backward Compatibility – Halo Reach is now playable with decent 30 fps

The mighty Reach is this year’s recipient of a graphical upgrade to fix the game’s framerate issue. A 7.5 GB patch improved the game’s performance significantly. Now players can shoot at hordes of Covenant without any lag that messes up their aim. Not only has the team managed to resolve the framerate issue but they also eradicated the dips under the target 30 fps.

What sat under 30 for a good minute or so, is now a near constant 30 throughout. Even taking margin of error into account, the evidence for a significant improvement is there. However, the real question is that, given the Xbox One’s superior hardware to the 360, can the devs beat the original 30 fps on the 360? Well, that could be possible in another patch. But we’ll just have to wait till then and enjoy the game at 30 fps.

Halo: Reach is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 home video game console. The sixth installment in the Halo series, Reach was released worldwide in September 2010.

What’s your favorite Xbox One Backward Compatibility game so far? Let us know in the comments. Stay tuned to MobiPicker for more updates regarding the Xbox One and other consoles. Call of Duty World at War was also released for the BC Xbox One.

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