Did Nintendo Switch weaken or strengthen the controls in The Legend Of Zelda Breath of the Wild? They seem to be mapped to link’s body (X to go up B to use your feet & run Y & A to use ur hands – it’s intuitive). What we don’t like is the Wii U gamepad being rendered useless to not make the switch version disadvantageous, especially with the sheikah slate seeming like a big deal in the game.
How does The Legend Of Zelda Breath Of The Wild on the Nintendo Switch
It’s hard to say if it’s better or worse without playing it. A manual/itemless jump has been desired for years (yes we know it was in Zelda 2 technically), although it will mean we have to remember the ledge won’t do it for us now. Loss of the forward roll kind of sucks, but sprinting is better for speed anyway.
We don’t know if this has really been gone into, but the weapon combat seems to have been paired back. We can’t think of footage where Link was using a variety of attacks beyond the main combo and spin/jump attacks, specifically for the axe/ spear but also with the sword. Is there still directional or button based inputs for horizontal/vertical/stab? Because if not, that’s more limited than every other 3d Zelda, although we’re not necessarily against it being more comparable to 2d Zelda, relying on hits and blocks/dodges over specific openings. Jump attacks having a shockwave effect which makes up for a lack of precision too, while helping with the weakness for groups that 3d traditionally suffers from.
The ability to throw weapons is new and scary. We’re not sure we like the idea of weapons being so disposable, especially if you toss your preferred weapon on accident or run out of weapons, but if a hit with it is a guaranteed auto critical for big damage, we could see minimalists capitalizing on enemy drops and slinging a weapon here or there. Blocking an automatic/directional thing with the shield equipped. It no longer has a button of its own which makes us wonder how it works in The Legend of Zelda Breath of the Wild on the Nintendo Switch.