As indicated by Flying Wild Hog (maker of Shadow Warrior 2), PS4 Pro’s GPU is a mammoth. Having the capacity to perform two 16-bit operations could likewise prompt to enormous execution. The studio likewise said that HDR, while accessible on PC, likely won’t be there on PS4 and Xbox One S because of time limitations.
Shadow Warrior 2 Creator Flying Wild Hog’s remarks about PS4 Pro and PS4 still don’t loan the console much support
Remarks from Shadow Warrior 2 maker Flying Wild Hog are great. Be that as it may, this is much the same as DirectX 12. In any case, at any rate, Microsoft turned out and said it wouldn’t have that much effect on the Xbox One. Sony’s untruthfulness is quite recently going to prompt to dissatisfaction. What’s more, disillusionment disintegrates the brand. Be that as it may, Sony’s stumbles are just going to help Microsoft. What’s more, the contention is phenomenal for shoppers. All things considered, Microsoft could really be pushing value hindrances. What’s more, this will allow buyers to get an unimaginably capable PC equivalent with the Project Scorpio for just $399.
Half floats help us and are data transfer capacity savers. Pushing two 16 bit numbers at once is marvelous. FLOPS implies floating point operations every second. So on the off chance that you just need a large portion of a float, you can viably twofold the failures. 4.2 gets to be distinctly 8.4. Will you ever observe 8.4? No. You will just never squander a full flop. So you can get viable speeds of 4.5 or 5 consistently. That is still great.
PC can do this. Anticipate that Project Scorpio will do this. Telephones do this to spare battery life. It won’t be adjusted to many games at first. Be that as it may, in about a year or two, expect astounding things over the business as this turns into a standard like Nvidia attempted to do years back.
Source: Wccftech