Consistently, a verbal confrontation practically as old as video games appears to come out of nowhere every now and then. Is objectification OK? Should it be principally toward female characters? In a current meeting with BBC Radio 1 Newsbeat, Hideo Kojima stated, “What I really want to avoid is, like you see in some games, characters with big breasts with no back story. If I make characters that at first glance might look like this then they’ll have a deep background story to give a specific reason why.”
Hideo Kojima gives his considerations on excessively sexualized characters having back story
While a few game point more toward sensible portrayals, others favor the extraordinary. Now and again that can mean almost no garments and tremendous “assets”. Here’s the place the verbal confrontation lies. Do games need to legitimize apparel decisions for characters, however? Does giving an emotional back story appropriately legitimize for huge bosoms and small attire? Actually no, not by any means.
While it seems as though Hideo Kojima is pointing toward something respectable, this doesn’t clarify some of his past decisions. Take for example the way he moved toward the demonstration and portrayal of Metal Gear Solid V’s master professional killer, Quiet. After the arrival of MGSV, there was enormous backfire with respect to her character and the faulty clarification for her clothing. As indicated by the story, a parasite treatment made her inhale through her skin while likewise rendering her quiet. Thus her name. For a few, the main clarification missed the mark and was an overextend to clarify her over-sexualization for others.
Source: BBC