Wccftech interviewed Sniper: Ghost Warrior 3’s Tomasz Pruski, Senior Level Designer at CI Games. He provided plenty of technical and gameplay details on the upcoming tactical FPS.
Sniper: Ghost Warrior 3 features revealed in interview
Since that very announcement, Polish developer/publisher CI Games maintained that it would be the franchise’s first AAA production effort. This evidently required a longer development period. Only about two years and a half passed between the first game and its sequel. Sniper: Ghost Warrior 3 is now set to launch on April 4th, 2017. This is four years after the second game. Devs also had some interesting info about the game which they revealed in an interview.
“Fully open world means that there won’t be loading screens while moving on one map. However, there are loadings when transitioning from one map to another. In total we are looking at around 27 km² world, full of interesting encounters, challenges and bad guys to defeat.
Our goal is it to deliver an immersive experience of being Jon North, highly skilled and well trained Black Ops soldier, that is also a human being which has feelings, doubts and aspirations. In order to deliver this, we created a world that tells a story which puts the player into various military and personal challenges and are looking at an average playtime of 15 hours for the main storyline, and an additional 20 hours for the side missions and quests.”
Has Sniper Ghost Warrior 3 changed for the better?
The Sniper Ghost Warrior games have always been a bit ropey. But that is set to change with next year’s release of Sniper Ghost Warrior 3. The game has multiple difficulty levels. Aim assist red dot exists in previous games as well as this one and you can toggle it on and off depending on the difficulty. We personally love accounting for environmental conditions manually. But the developers realize not everyone will, so they put it in to maintain realism, but so that more casual players, or players who don’t care so much for the calculations, can enjoy it as well.
In the modern world of calculating ballistics, CPUs are commonly used anyway. So, we guess you can imagine this as being your integrated CPU minus the painstakingly slow and tedious entry of data.