7 Days to Die update A15 is going to release on the PC today. You all probably know what is coming to the game in this experimental release. However, what you probably don’t know is what is not present in this update and might arrive in a future update. Here are some of the things that are NOT present in the upcoming 7 Days to Die update.
7 Days to Die Update does not include the following
1. Socket system – towns with winding roads and POI’s on hills
2. Sleeper zombies – more corpses that wake up upon entering a room or POI
3. Breadcrumb system – more advanced AI
4. Additional vehicle(s) – buggy and gyrocopter
5. Use for hazmat suits – radiation zones with much better loot
6. Bandits – human adversaries with guns
7. Pets – wolves, bears, etc
8. Animal husbandry – raise chickens, pigs, whatever
9. Boats / rafts – make water-based transportation
10. Farming – seeds for chrysanthemum, yucca, aloe, mushrooms
11. Weapon customization – silencers, attachable scopes, laser sights, breakdown of crossbow parts
12. Electricity – generators, radial grid, and attachable powered units
13. Custom backpacks – various sizes and craftable / repairable, with a smaller starting inventory and expandable to much larger
14. Spears – early melee / throwable weapon
15. Fire – this was mentioned a long time ago and we would eventually be able to burn POI’s and possibly use fire as a form of trap
16 Food spoilage – at some point we’d have to worry about keeping food cold so it didn’t spoil, but this was possibly a pipe dream
17. Random world generation enhancements – not sure if the enhancements in Navesgane, which is static, are part of the RWG changes and will make it into RWG or not. We would love to see mountains, valleys, and climates based on elevation again
18 Rattlesnakes – we even saw the model for this, and developers said they’d be relatively prevalent in the desert
Let us know what you think of the 7 Days to Die update.